Context menus¶
To enable the user to configure a state machine in Desk a context menu is defined, which leads the user step-by-step through the configuration. Those context menus can be implemented using HTML5, CSS3 and JavaScript. To support dynamic markup, KnockoutJS with its data binding and component system is utilized. The basics about employed mechanisms like binding handlers and the binding context can be found in the knockout documentation.
To attach a context menu to an app, the contextMenu
field of the app's
clientData
has to be set. Any HTML markup in this clientData
field will
then be rendered as a context menu in Desk. Context menus are mainly navigable
via the pilot-buttons on the robot, i. e. cross
, circle
, check
and
arrow-buttons in four directions. Navigation via mouse/keyboard and touch on a
tablet computer is also possible.
Steps divide the process of configuring a state machine in small chunks. Steps are combined in a tree like structure. The following code-block depicts a basic step.
<step id="id"></step>
A step needs to have an [id]
, but more attributes can be provided (see
Step API).
Note
All step ids - except for the top level steps - get postfixed
with a consecutive number, e.g. pick-pose-0
. This has to be taken into
account when referring to a step via its id, e.g. for styling purposes.
Note
Use only classes for CSS styling. [style]
attributes and
[id]
selectors should be avoided. This ensures that the context menu API can
adapt the styling correctly to a common look (due to selector specifity).
The first level of steps - so called top level steps - are
rendered as tabs of the context menu and are navigable via check
and
cross
.
A top level step can contain further steps - so called sub steps. If a top level
step is focused, its sub steps are recursively focused until the first leaf step
is reached. Inside a top level step navigation is possible via the
arrow-buttons, where right
and down
focus the next leaf step and
left
and up
focus the previous leaf step. However, it is possible to
override this behavior if needed (see Customizing pilot navigation)
When creating a context menu, we first have to define the top level steps (i.e. divide the parameters to be configured into meaningful chunks). A good strategy is to cover all the parameters which can be taught via guiding in the beginning, such as robot poses and gripper widths.
For our Tutorial
app (see Pick & place app tutorial), we have to
parameterize the approach and retract poses along with the gripper width for
the opened and closed gripper. For picking the object, the parameters are set
in a step with the id #pick-motion
. A step with the id #place-motion
is added for placing the object. Furthermore, the collision area and the
velocity have to be parameterized. The structure of our context menu for the
Tutorial
app will therefore look like this:
contextMenu : @{
<step id="pick-motion"></step>
<step id="place-motion"></step>
<step id="collision"></step>
<step id="velocity"></step>
}@;
The following image depicts the context menu we want to create for our
Tutorial
app. The just defined top level steps are visible above the
content area.

Parameter modification¶
Parameters of the surrounding state machine are accessible via parameter()
.
To access only a subtree of the parameter, an expression has to be provided.
parameter('velocity')
accesses e.g. the velocity
parameter in the
Tutorial
app, parameter('pick_pose.joint_angles')
the joint angles
of the pick pose. Sometimes, numerical values are internally handled in a unit
which is not comfortable to modify for the user. Therefore several modifiers
are provided for the parameters, which enable conversion. Those modifiers are
add
, multiply
and round
. To convert e.g. a temperature from degree
Celsius to degree Fahrenheit with one decimal place, one would write
parameter('temperature').add(-32).multiply(5/9).round(1)
To enable the user to modify the parameters, a variety of input components is
provided. Numerical values can be modified via sliders. Choosing between two or
more options is enabled via checkbox-slider
, alternative-selector
and
drop-down-menu
. One or several poses can be taught via robot-pose
and
robot-pose-carousel
, respectively. Teaching the gripper-width isolated from
the pose is obtained with gripper-control
. Components are used as follows:
<component-name params="
...
step: step
"/>
Each component has specific parameters, which have to be passed to the [params]
attribute.
Note
The components require you to also pass the step
from the
binding context into the component. This is necessary to allow for pilot
navigation and correct visualization on acquiring focus.
Linear slider¶
Allows for setting a value within a range

Parameters
value
[mandatory] (Number): the app parameter which should be modifiedmax
[mandatory] (Number): the maximal valuemin
[default=0] (Number): the minimal valueincrement
[default=1] (Number): the amount by which the value is increased or decreased by pressing the arrow buttons or dragging the slider knobinitial
[default=min] (Number): the initial valueunit
(String or Array[String]): the unit of the parameter, either as a single string, e.g.'%'
or as an array of strings, e.g.['second', 'seconds']
, where the first entry is displayed if the value is1
and the last entry otherwise
Code Example
<linear-slider params="
value: parameter('velocity'),
initial: 65,
increment: 5,
max: 100,
unit: '%',
step: step
"/>
Toggle slider¶
Allows for modifying several numerical values at once.

Parameters
An array is passed to the toggle-slider
which contains the parameters for
all linear-slider
inside, as listed in Linear slider, plus an
additional label
parameter, which is displayed in the button bar on the
left.
Code Example
<toggle-slider params="
parameters: [
{value: parameter('safety.force_thresholds.x'), label: 'x', min: 3, max: 100, unit: 'N'},
{value: parameter('safety.force_thresholds.y'), label: 'y', min: 3, max: 100, unit: 'N'},
{value: parameter('safety.force_thresholds.z'), label: 'z', min: 3, max: 100, unit: 'N'},
{value: parameter('safety.force_thresholds.x_rot'), label: 'x-rot', min: 1, max: 30, unit: 'Nm'},
{value: parameter('safety.force_thresholds.y_rot'), label: 'y-rot', min: 1, max: 30, unit: 'Nm'},
{value: parameter('safety.force_thresholds.z_rot'), label: 'z-rot', min: 1, max: 30, unit: 'Nm'},
],
step: step
"/>
Arc slider¶
Allows for a circular representation of the value space.

Parameters
value
[mandatory] (Number): the app parameter which should be modifiedmin
[default=0] (Number): the minimal valuemax
[default=Infinity] (Number): the maximal valueincrement
[default=1] (Number): the amount by which the value is increased or decreasedzeroValue
[default=0] (Number): the start of a circlefullValue
[default=360] (Number): the end of a circleinitial
[default=min] (Number): the initial valueunit
(String or Array[String]): the unit of the parameter, either as a single string, e.g.'%'
or as an array of strings, e.g.['second', 'seconds']
, where the first entry is displayed if the value is1
and the last entry otherwise
Code Example
<arc-slider params="
value: parameter('duration'),
initial: 20,
fullValue: 60,
unit: 's',
step: step
"/>
Checkbox slider¶
Allows for modifying booleans.

Parameters
value
[mandatory] (Boolean): the app parameter which should be modifiedunchecked
[default='OFF'] (String): a string displayed on the left side of thecheckbox-slider
checked
[default='ON'] (String): a string displayed on the right side of thecheckbox-slider
Code Example
<checkbox-slider params="
value: parameter('clockwise'),
unchecked: 'CW',
checked: 'CCW',
step: step
"></checkbox-slider>
Alternative selector¶
Allows for choosing between multiple values which are displayed as an image with a label.

Parameters
parameter
[mandatory] (String): the app parameter which should be modifiedalternatives
(Array[Object]): an array of alternative objects, defined byname
(String): the displayed name of the alternativeimage
(String): an image displayed above the namevalue
[mandatory] (String): the value which is written intoparameter
when the corresponding alternative is selected
Code Example
<alternative-selector params="
parameter: parameter('velocity_profile.plane'),
alternatives: [
{ name: 'XY', image: plane_xy, value: 'xy' },
{ name: 'XZ', image: plane_xz, value: 'xz' },
{ name: 'YZ', image: plane_yz, value: 'yz' }
],
step: step
"></alternative-selector>
Drop down menu¶
Allows for choosing between multiple values.

Parameters
parameter
[mandatory] (String): the app parameter which should be modifieditems
[mandatory] (Array[Object]): an array of item objects, defined byvalue
[mandatory] (String): the value which is written intoparameter
when the corresponding item is selectedtext
(String): the displayed name of the item
default
(String): the value of the item selected by default
Code Example
<drop-down-menu params="
parameter: parameter('plug_type'),
default: 'hdmi',
items: [ {value: 'USB', text: 'USB'},
{value: 'hdmi', text: 'HDMI'},
{value: 'VGA', text: 'VGA'},
{value: 'dellPower', text: 'Dell Power'},
],
step: step
"></drop-down-menu>
Robot pose¶
Allows for writing the current pose of the robot into a parameter. This component
allows to simultaneously write the gripper width by passing a parameter to
gripper_open
or gripper_closed
. Can be used to teach a single pose or
multiple related poses. If multiple related poses are taught, one of the poses
has to be marked as reference.
Markup passed to the component will be rendered inside the context menu to represent the pose. Refer to Visualizing robot poses for a detailed description to proper visualization.
Parameters
Note
Besides the step also the path and the componentProviderApi has to be passed from the binding context.
pose
[mandatory] (Object): the app parameter which should be modifiedgripper_open
(Object): if passed an app parameter, it will be written simultaneously with the posegripper_closed
(Object): if passed an app parameter, it will be written simultaneously with the poseisRelativeToFirst
(Boolean): refer to Robot poses in pattern and points for a detailed descriptionisBottomRightFirst
(Boolean): refer to Robot poses in pattern and points for a detailed description
If more than one robot pose is used:
reference
(Boolean): set to true, if this is the pose which requires the most accuracy, e.g. if there is an approach pose and a pick pose, set true for the pick poserelatedPoses
(Object(Object)): contains all related poses with the id of the step as key and the parameter as value
Code example
<robot-pose params="
pose: parameter('pick_pose'),
reference: true,
isBottomRightFirst: false,
relatedPoses: {
'pick-pose': parameter('pick_pose'),
'approach-pose': parameter('pick_approach')
},
step: step,
path: path,
componentProviderAPI: componentProviderAPI
">
<div class="pose-content">
...
</div>
</robot-pose>
Robot pose carousel¶
Allows for teaching an arbitrary amount of poses.

Displays the first and last pose, when not editing.

Parameters
Note
Besides the step also the path and the componentProviderApi has to be passed from the binding context.
poses
[mandatory] (Array[Object]): the app parameter which should be modifiedmaximumPoses
(Number): limit the amount of teachable posesmotionParams
(Array[Object]): allows to define expert settings per pose in posespose_name
(String): custom name of the poseuse_custom_parameters
(Boolean): activate the custom settings for the posecustom_acceleration
: (Number): custom acceleration for motion to this posecustom_deceleration
: (Number): custom deceleration for motion to this posecustom_speed
: (Number): custom speed for motion to this posepoint2point
(Boolean): go to exact pose (no spline interpolation)
motionType
[default="cartesian"] (String): cartesian or joint motion. For "joint" the point2point and deceleration options are hidden.relatedPoses
(Object(Object)): contains all related poses with the id of the step as key and the parameter as value
Code Example
<robot-pose-carousel params="
poses: parameter('motion'),
maximumPoses: 100,
motionParams: parameter('motion_params'),
relatedPoses: {
points: parameter('motion'),
},
step: step,
path: path,
componentProviderAPI: componentProviderAPI
"></robot-pose-carousel>
Gripper control¶
Allows for teaching the gripper width independent from the pose. It displays the actual gripper width (grey indicator) and the current set width (blue indicator) and enables the user to adopt the current value.

Parameters
width
[mandatory] (Number): the app parameter which should be modified
Code Example
<gripper-control params="
width: parameter('gripper_open_width'),
step: step
"></gripper-control>
Visualizing robot poses¶
Typically, apps demand for teaching several related poses. These poses should be
depicted in a scene, which represents the poses in relation to the workspace.
Suitable images have to be passed to the robot-pose
component, such that the
current teaching situation is visualized in the context menu. Markup passed to
the component will be rendered inside the context menu to represent the pose.
Typically it consists of one or more wrapped up SVG images.
Note
The markup passed to the robot-pose has to be sized properly, such that other elements inside the context-menu will not be overlapped by the overflow of the element's box.
For a #pick_pose
we could display the gripper grasping an object as
depicted in the following image, consisting of an SVG image of the gripper and
an SVG image of the object (see Guidelines for SVG images).

Both SVG images are passed to the robot-pose
.
<robot-pose params="...">
<svg><use href="object.svg#icon"></svg>
<svg><use href="gripper_opened.svg#icon"></svg>
</robot-pose>
Positioning¶
There are several classes provided to arrange the passed markup, i.e.
|
|
|
|
|
|
|
|
|
As we have two elements, we arrange them centered at the top and bottom.
<robot-pose>
<div class="pose-content" style="width: 80px; height: 100px">
<svg class="center-top"><use href="object.svg#icon"></svg>
<svg class="center-bottom"><use href="gripper_opened.svg#icon"></svg>
</div>
</robot-pose>
Notice that we added a .pose-content
wrapper around the SVGs. The classes
provided above add position: absolute
to the elements such that they do not
influence the size of the surrounding container. We therefore define width
and height
on the .pose-content
.
Coloring and visibility¶
The coloring and visibility of the pose-content depends on the current focus.
The content of leaf steps which prior siblings are not configured is hidden.
This behavior can be customized by adding the classes .visible
or
.hidden
to elements.
There are three color schemes
light-gray
: default for focusable but not focused stepsdark-gray
highlighted
: default for focused steps
as depicted in the following image from left to right.

To adjust the appearance of elements inside a focused step the classes
.light-gray
or .dark-gray
can be added. To enforce a certain color
scheme no matter if the step is focused or not, the color classes can be
prefixed with static-
, i.e. .static-highlighted
.
For the #pick-pose
, we want the object to be visible all the time in a neutral
color. Therefore the classes .visible
as well as .static-dark-gray
are added.
<robot-pose>
<div class="pose-content">
<svg class="center-top"><use href="object.svg#icon"></svg>
<svg class="center-bottom static-dark-gray visible">
<use href="gripper_opened.svg#icon">
</svg>
</div>
</robot-pose>
Guidelines for SVG images¶
To get good looking results, the SVG images have to fulfill certain
prerequisites. To address the SVG image like in the example above, an [id]
has to be set. It is recommended to remove all [height]
or [width]
attributes from the SVG image and provide only a [viewbox]
. Sizing of the
SVG images should take place inside the app, e.g. by adding a <style>
-tag or
[style]
-attribute. Furthermore, inside the SVG image no colors should be
set, as the color schemes above would be overwritten. If unintended outlines or
lines are visible in the SVG image, it is recommended to set [stroke]
as
"none"
. If those prerequisites are fulfilled, the SVG will be displayed in
the primary color of the color scheme. To add depth to the image by coloring
certain areas darker, fill="currentColor"
has to be set.

The depicted gripper image has for example the following structure
<svg id="icon" xmlns="http://www.w3.org/2000/svg" stroke="none" viewBox="0 0 123.65 81.91">
<g id="gripper-front">
<path id=".." d="..."/>
</g>
<g id="gripper-back" fill="currentColor">
<path id=".." d="..."/>
<path id=".." d="..."/>
<path id=".." d="..."/>
<path id=".." d="..."/>
<path id=".." d="..."/>
</g>
</svg>
SVGs can be used inside the context menu via
<svg><use href="bundles/tutorial/gripper.svg#icon"></use></svg>
The link to the image assumes, that it is placed within a resources
folder
inside the tutorial
bundle. The structure would then look like the
following:
.
└── bundles
└── tutorial
├── migrations
├── resources
│ ├── logo.svg
│ ├── gripper_holding.svg
│ ├── gripper_opened.svg
│ └── object.svg
├── sources
│ └── Tutorial.lf
└── manifest.json
Important
The <svg>
tag within the SVG file requires an [id]
attribute to be
addressable. This [id]
then has to be appended to the URL with a #
,
like in the example above. For app icons this [id]
needs to be icon
.
Positioning and spacing of steps¶
Finally, the steps themselves have to be arranged to depict the workspace. The positioning via the CSS Flexbox Layout can be achieved by using
.flex-column
.flex-row
either on the steps or surrounding containers. Those classes can be extended by
.center-content-x
.center-content-y
to achieve vertical and horizontal alignment respectively.
Another convenient way for positioning is the CSS Grid Layout, as it enables two-dimensional arrangement of the content.
A convenient way to modify the spacing via margins is by using the classes
.margin-top-
.margin-bottom-
.margin-left-
.margin-top-
postfixed with the margin in pixels. The classes are available for margins from
20 to 300 pixels in 20 pixel increments, e.g. .margin-top-40
or
.margin-left-280
.
To get an example have a look at the code of the Tutorial
app. There
we add .flex-column
to the #pick-motion
step, which contains two
containers with the #pick-approach
and #approach-width
and the
#pick-pose
and #pick-width
respectively. Both containers have the
.flex-row
class. As now all components are close together, we add
.margin-bottom-60
to the first container and .margin-right-60
to the
#pick-approach
and #pick-pose
steps.
The #pick-motion
step looks now like this.
<step id="pick-motion" name="Pick Motion" class="flex-column">
<div class="flex-row margin-bottom-60">
<step id="pick-approach" class="margin-right-60">
<robot-pose params="...">
<div class="pose-content">
<svg class="center-top"><use href="gripper_opened.svg#icon"></use></svg>
</div>
</robot-pose>
</step>
<step id="approach-width">
<gripper-control params="..."></gripper-control>
</step>
</div>
<div class="flex-row">
<step id="pick-pose" class="margin-right-60">
<robot-pose params="...">
<div class="pose-content">
<svg class="center-bottom static-dark-gray visible">
<use href="object.svg#icon"></use>
</svg>
<svg class="center-top">
<use href="gripper_holding.svg#icon"></use>
</svg>
</div>
</robot-pose>
</step>
<step id="pick-width">
<gripper-control params="..."></gripper-control>
</step>
</div>
</step>
If the context menu of the Tutorial
app is opened for the first time, the
following scene is visible to the user

After teaching the approach pose and approach width, the scene changes to the following image.

Providing descriptions¶
Providing only images is in most cases not sufficient to guide the user through
the teaching process. Therefore it is possible to add a [name]
and a [label]
attribute to steps, which provide textual information to the user. The name
shortly titles the step, whereas the label provides one or more sentences to
describe the step in more detail. The names of the top level steps are visible
all the time as the titles of the tabs at the top of the context menu.
robot-pose
, robot-pose-carousel
and gripper-control
provide
step-labels
, which display title and label of the surrounding step. If a
step is focusable - i.e. all previous steps are configured - the content of the
step and its name are visible. If focused, the name as well as the label are
visible next to the step as depicted in the following image.

Step labels can also be added manually by placing <step-label params="step:
step" />
inside a step. Step labels appear by default on the right side of the
step. By adding the class .left
to the step-label or .left-step-label
to
the step, the step-label will be moved to the left side.
We therefore extend our #motion
step with names and labels.
<step id="pick-motion" name="Pick Motion">
<step
id="pick-approach"
name="Position above"
label="Position the Hand above the object."
>...</step>
<step
id="approach-width"
name="Open fingers"
label="Set the width between the fingertips such that it is larger than the object at its picking points."
>...</step>
<step
id="pick-pose"
name="Pick position"
label="Position the Hand such that the object is between the fingertips."
>...</step>
<step
id="pick-width"
name="Close fingers"
label="Close the fingers such that the object is firmly grasped."
>...</step>
</step>
Furthermore it is possible to add descriptions via the html elements h1
,
h2
and p
or label
. In our example we add <h2/>
with the step
label to add a description to the linear-sliders
in the #collision
and
#velocity
step.
<step
id="collision"
name="Collision Area"
class="flex-column"
label="Set the collision area in which a collision should be detected."
>
<h2 data-bind="text: step.label"/>
<linear-slider params="..."/>
</step>
<step
id="velocity"
name="Velocity"
class="flex-column"
label="Set the velocity of the robot's motion."
>
<h2 data-bind="text: step.label"/>
<linear-slider params="..."/>
</step>
The resulting #velocity
step can be seen in the following image

Note
The complete context menu for the Tutorial
app example can be viewed
here
. For a full app creation tutorial
check out the section Pick & place app tutorial.
Advanced Topics¶
Step API¶
Conditional steps¶
Sometimes, steps should only be available, if certain prerequisites are
fulfilled. This can be obtained by setting the [if]
attribute of the step,
e.g.
contextMenu : @{
<step id="..." if="parameter('show_step')() == true">...</step>
}@;
Initial¶
To specify a different entry point when focusing a step, add [initial]
to one of
its children:
<step id="..." initial></step>
Only navigate¶
If a previous step is done, the next sub step will automatically be focused.
To remove a step from the next considered steps, add [only-navigate]
to the
specific step:
<step id="..." only-navigate></step>
The step will still be focusable by directly navigating using
left
or right
, or by clicking on it.
Configured¶
Steps which need no more intervention by the user are configured. A step can
only be configured if all of its children are configured as well. Not yet
configured top level steps are marked in the context menu. In general, the
configured handling is enforced by the components, which check if the passed
parameter is still nil
. The configured handling can be customized by adding
the [configured]
attribute to the step.
<step id="..." configured="parameter('configured')() == true" ></step>
Light-weight viewmodels¶
The light-weight viewmodel mechanism can be used to inject a custom viewmodel
into a step. This allows to hold values in lexical scope, provide a cleaner
interface to the markup / binding handlers while retaining access on the full
binding context (with which the <viewmodel>
content is invoked):
<step id="repetitions" label="Repetitions" configured="parameter('times')">
<viewmodel>
var ko = require("knockout")
var value = parameter('times')
var element = $element
element.addEventListener("blur", function() {
value(element.value)
})
return ko.pureComputed(function() {
return value() + " times"
})
</viewmodel>
<input type="number" data-bind="
value: viewmodel,
attr: { min: 1, max: 10, step: 1 }
" />
<div data-bind="text: viewmodel">
</step>
Custom components¶
Creating components¶
Components are declared using <component>
tags in the components
clientData
entry in the app.
A component has one or more names and consists of two parts: <template>
,
which includes the component markup, and <script>
, which includes the
viewmodel javascript code. The contents of these tags can be
either inlined or sourced from another file, e.g.:
components : @{
<component name="custom-component also-custom-component">
<template src="custom_component.html"></template>
<script src="custom_component.js"></script>
</component>
}@
This markup declares a new component available as custom-component
and
also-custom-component
. All component names are required to contain a dash.
Global components¶
Components can also be made available globally by specifying them in the
globalComponents
field of the manifest, e.g.:
{
"name": "my_bundle",
"version": "1.0",
"dependencies": [],
"globalComponents": [
"<component name=\"custom-component also-custom-component\"><template src=\"custom_component.html\"></template><script src=\"custom_component.js\"></script></component>"
]
}
Global components are available to all apps and groups.
Template¶
Whenever possible, it is recommended to use the introduced classes in
Positioning and spacing of steps. However, templates can contain <style>
tags to style the
template elements accordingly. It is recommended to use the name of the
components inside the css rules to avoid leaking, as depicted in the following
code-block.
<style>
custom-component also-custom-component input {
width: 50px;
}
</style>
To be able to style the component dependent on the current focus, the step class
.focused
can be used, as depicted in the following code-block.
<style>
step.focused custom-component {
border-width: 2px;
}
</style>
There are a number of variables for colors which get replaced to pre-defined values. It is recommended to use these over hardcoded values to have consistent styling. Those are
$error.color
$warning.color
$circle.color
$check.color
$cross.color
Similar to the highlighted
color scheme
$focused.color
$focusedAccent.color
Similar to the light-gray
color scheme
$inactive.color
$inactiveAccent.color
$inactiveSubtle.color
Similar to the dark-gray
color scheme
$active.color
$activeAccent.color
$activeSubtle.color
The following example template contains the HTML5 <input>
element and a
button bound to the component's click method.
components : @{
<component name="my-custom-component">
<template>
<style>
custom-component input {
width: 50px;
}
step.focused custom-component {
border-color: $focused.color;
}
</style>
<input type="number" data-bind="
value: value,
attr: { min: min, max: max, step: increment }"/>
<div data-bind="click: click">OK</div>
</template>
<script>
return {
click: () => {console.log('ok clicked!')},
value: 41,
increment: 1,
}
</script>
</component>
}@
Viewmodel¶
The <viewmodel>
tag is loaded as CommonJS module with a variety of
requirable modules. However, the code is loaded without context, so everything
has to be required. The declared exports or returned value is used as
constructor for the component viewmodel, so make sure you export or return a
function.
Requirable modules are
The viewmodel constructor is provided with (as in Knockout components) the
passed params
and additional arguments:
api
- The Desk API to play sound or retrieve robot posessource
- The element API for the skill/group which declared the component. This is used to provide components which not only parameterize the instantiating but also the providing skill.element
- A reference to the DOM element holding the rendered template.
The instance created by invoking the constructor with new will then be available
as $data
and $component
in the binding context.
var _ = require("lodash")
var NumberInput = module.exports = function(params, api, source, element) {
this.value = params.value
this.min = params.min || 0
this.max = params.max
this.increment = params.increment || 1
this.click = function() {
params.step.done()
}
}
Matrix¶
The module matrix
provides several matrix utility functions for
transformation matrices, poses and trajectories. Transformation
matrices are stored in column-major order in arrays of
length 16. Poses are objects containing the transformation matrix and
the joint angles as an array of length 7, i.e. { pose: Array[16],
joint_angles: Array[7] }
. Trajectories are arrays containing poses.
Matrix.transpose(m)
: transposes a matrixarguments:
m (Array)
the matrix to processreturns:
(Array)
the transposed matrix
Matrix.invert(m)
: inverts a matrixarguments:
m (Array)
the matrix to processreturns:
(Array)
the inverted matrix
Matrix.dot(m1, m2)
: multiplies two matricesarguments:
m1 (Array), m2 (Array)
the matrices to processreturns:
(Array)
the result of the multiplication
Matrix.identity()
: returns a new identity matrixreturns:
(Array)
identity matrix
Matrix.translate(m, x, y, z)
: translates the transformation matrixarguments:
m (Array)
the transformation matrix,x (Number), y (Number), z (Number)
translation vectorreturns:
(Array)
the result of the translation
Matrix.moveTrajectory(traj, a, b)
: moves a trajectory from a to barguments:
traj (Array(Objects))
the trajectory to be moved,a (Object), b (Object)
the start (a) and end (b) pose asreturns:
(Array(Objects))
the moved trajectory
Matrix.movePose(pose, a, b)
: moves a pose from a to barguments:
pose (Object)
the pose to be moved,a (Object), b (Object)
the start (a) and end (b) pose asreturns:
(Object)
the moved trajectory
Matrix.matricesEqual(a, b, [p])
: checks if two matrices are equal given a certain precisionarguments:
a (Array), b (Array)
the matrices to be compared,p [optional] (Number)
the precisionreturns:
(Boolean)
returnstrue
if matrices are equivalent
Matrix.trajectoriesEqual(a, b, [p])
: checks if two trajectories are equal given a certain precisionarguments:
a (Array(Object)), b (Array(Object))
the trajectories to be compared,p [optional] (Number)
the precisionreturns:
(Boolean)
returnstrue
if trajectories are equivalent
Component util¶
The module component_util
provides several utility functions.
Util.or([args])
: returns the first argument which is notundefined
ornull
arguments:
args (...)
the arguments to check forundefined
andnull
returns:
(...)
the first arguments which is notundefined
ornull
Util.clamp(value, min, max)
: clamps value within the lower and upper boundsarguments:
value (Number)
the value to clamp,min (Number)
the lower bound,max (Number) the upper bound
returns:
(Number)
the clamped value
Util.pluralize(unit, value)
: applies correct pluralization to unit, e.g."second"
instead of"seconds"
if the value is 1arguments:
unit (String or Array(String))
the unit(s),value (Number)
the current valuereturns:
(String)
unit with correct number
Custom groups¶
You can create your own groups, similar to points and grid. A .lf
file is recognized as a group when it defines type: "group"
within the clientData
.
The group can modify the behavior of child apps in many ways. One is by registering their own components like robot-pose
and thus overwriting the default robot-pose
:
components: @{
<component name="robot-pose">
<template src="custom_group/robot_pose.html"></template>
<script src="custom_group/robot_pose.js"></script>
</component>
}@;
The icons displayed on the left and right can be defined by adding two more svg
elements to the image
clientData
with the ids open
and close
.
clientData {
...
image: @{
<svg id="icon"><use href="bundles/custom_group/logo.svg#icon"></use></svg>
<svg id="open"><use href="bundles/custom_group/open.svg#open"></use></svg>
<svg id="close"><use href="bundles/custom_group/close.svg#close"></use></svg>
}@;
}
Reacting to changes of observable values using ko.pureComputed
¶
Many values provided by the viewmodel apis implement an observer pattern to
always provide up-to-date values to viewmodels. For instance, it is possible
to check if the current step is focused by calling params.step.focused
:
const MyViewmodel = function(params, api, source, element) {
console.log(params.step.focused()) // will output if the step is focused at
// the moment of invocation
}
To always display current data to users, it is possible to wrap observable
values in a knockout ko.pureComputed
. A ko.pureComputed
will keep track
whether other observers are subscribed to its value, update if its dependencies
change and it is being observed, and will dispose of its own subscriptions to
observables automatically on teardown of the viewmodel. This allows for a number
of patterns:
const ko = require('knockout');
const MyViewmodel = module.exports = function(params, api, source, element) {
this.isStepFocused = ko.pureComputed( () => {
// simply return the observable value
return params.step.focused();
});
this.isStepFocusedAndConfigured = ko.pureComputed( () => {
// combine the value of multiple observables
return params.step.focused() && params.step.configured();
});
this.gripperClosedLabel = ko.pureComputed( () => {
// transform an observable value to another type
return api.relativeGripperWidth() === 0
? "The gripper is closed."
: "The gripper is not closed!";
});
}
There values can then be used in the HTML markup of the viewmodel:
<!-- ko if: isStepFocused >
<span>The step is focused</span>
<!-- /ko >
<!-- ko if: isStepFocusedAndConfigured >
<span>The step is focused and configured</span>
<!-- /ko >
<span data-bind="text: gripperClosedLabel"></span>
Usage of subscribe
and ko.computed
with observable values¶
It is possible to observe for changes in an observable by invoking the knockout
subscribe
method. This is especially interesting if it is necessary to run
side-effects as a reaction to a change in an observable value. The subscribe
method will invoke the provided callback as soon as the observed value changes,
which allows running side effects as a result of value changes.
However, using the subscribe
function can cause memory leaks and, when
improperly used in context menu viewmodels, loss of data, if the subscriptions
are not disposed of properly. When using subscribe, always invoke the
dispose
function on the returned object when disposing the viewmodel:
const MyViewmodel = module.exports = function(params, api, source, element) {
// creating an empty list to store all created subscriptions
this.subs = []
// adding return values of ``subscribe'' to the list of subscriptions
this.subs.push(
params.step.focused.subscribe(function (focused) {
if (focused) console.log('My step is currently focused!')
}),
params.step.configured.subscribe(function (configured) {
if (configured) console.log('My step is currently configured!')
})
)
}
// the dispose function is called when the viewmodel is unloaded
MyViewmodel.prototype.dispose = function() {
// dispose of all registered subscriptions
this.subs.forEach( (subscription) => subscription.dispose() )
}
A similar pattern is possible and should be followed in lightweight viewmodels:
<viewmodel>
// creating an observable
const myObservable = ko.observable('some value');
// an array to store all subscriptions
const subs = []
// each time when creating a subscription, add it to the array of subscriptions
subs.push(myObservable.subscribe(console.log))
return {
dispose: function () {
// dispose each subscription when disposing the viewmodel
subs.forEach((subscription) => { subscription.dispose() })
}
};
</viewmodel>
The same principle applies to ko.computed
values, and they should be disposed
in the same way.
Use of the subscribe
and ko.computed
functions is heavily discouraged.
If you wish to display values in your viewmodel template that are based on other
observable values, prefer using a knockout ko.pureComputed
instead (check
the corresponding section for
details).
Interaction¶
Customizing pilot navigation¶
The context menus are usually directly interacted with from the pilot interface
mounted on the robot. Sometimes the provided default implementation of the pilot
navigation is not suitable. It can be customized by passing an object to the
step.update()
function as depicted below
step.update(function() {
var pilot = {
circle: { label: "...", click: function() { ... } },
check: { label: "...", click: step.done }
}
return {
pilot: pilot
}
})
For every button on the pilot interface, a configuration can be passed to
step.pilot
, i.e.
{
check: {...},
circle: {...},
cross: {...},
down: {...},
left: {...},
right: {...},
up: {...}
}
If an entry is specified, it has to be an object. An empty object {} means the button shall be disabled explicitly. To use the button, a click handler needs to be specified. Also buttons can be labeled and highlighted:
click
(Function) [mandatory]: called when the button is pressedlabel
(String): label of the button in the context menuhighlight
(Boolean): button on the pilot will be colored
The values of all currently focused steps plus the context-menu's default semantics and colors (with lowest priority) are merged together to form the actually available pilot buttons with their click handlers, labels and highlighting.
Interaction via mouse¶
Interaction with components is only possible, if the surrounding step is
focused. To avoid the necessity to click twice on an element to first focus the
step and afterwards actually click the element, the class .clickable
can be
added. Furthermore the class .pointer
is provided, to change the cursor to a
pointer when hovering an element with named class.
Robot poses in pattern
and points
¶
Examples for groups could be points
and pattern
groups. They enable
the execution of multiple similar robot movements by teaching a reference pose
multiple times. To use an app within the groups, one of the poses has to be
marked as the reference, by setting the reference
parameter to true on
the corresponding component. Non-reference poses listed in the relatedPoses
parameter have to be taught only once and are then shifted according to the
reference. By default, poses are relative to the reference pose which is taught
first. However, if the parameter isRelativeToFirst
is set to false, they
are relative to the reference pose which is taught last. It is recommended to
set isRelativeToFirst
to false for poses, which are taught after the
reference pose(s).
Points¶
Robot poses inside an app inside a points
group will be displayed in a list
similar to the robot-pose-carousel
as depicted in the following image.

For the positioning of the steps inside the context menu it has to be taken into account to which pose (the first or the last) the non-reference poses are relative. In the image above, the Position above is relative to the first taught reference pose.
Pattern¶
In a pattern
group, the dimensions of a pattern and three corners are
taught. The robot-pose
will be replaced with a grid-widget
, as depicted
in the following image.

The markup passed to the robot-pose
has to be positioned to fit the corners,
i.e. the center of the image(s) has to be specified.
In our example, we add a [top]
and [left]
attribute to the .pose-content
.
<robot-pose params="reference: true, ... ">
<div class="pose-content" top="95px" left="65px">
...
</div>
</robot-pose>
By default, the corners will be taught in the following order
top-left
top-right
bottom-right
By setting the parameter isBottomRightFirst
to true, the order will change to
bottom-right
bottom-left
top-left